duminică, 7 noiembrie 2010

AoE II: Age of Kings to AoE II: The Conquerers

* Civilizations - Aztecs, Huns, Koreans, Mayans, and Spanish.

  * Units - Conquistadors, Eagle Warriors, Halberdiers, Hussars, Jaguar
    Warriors, Missionaries, Petards, Plummed Archers, Tarkans, Turtle
    Ships, and War Wagons.

  * Technologies - Bloodlines, Caravan, Herbal Medecine, Heresy, Parthian
    Tactics, Theocracy, and Thumb Ring.  In addition, each civilization
    can research a unique technology that improves its unique unit or team
    bonus.

  * Campaigns - Battle as Attila the Hun, El Cid, Montezuma, and other
    remarkable conquerers.  New difficulty settings let anyone play to win.
    Campaign objectives now include a "Scouts" tab that provides reconnaissance
    information about the map and your enemies.

  * New Game Types - King of the Hill, Wonder Race, Defend the Wonder.

  * Real World Maps - Based on geographical locations, such as Britain,
    France, Italy, and of course, Texas.

  * More Maps - Arena, Ghost Lake, Mongolia, Nomad, Oasis, Salt Marsh,
    Scandinavia, Yucatan, and Random Land.

  * Winter and Tropical Terrain - On winter maps, walk across ice and leave
    footprints in the snow.  On tropical maps, herd turkeys instead of sheep
    and fend off jaguars instead of wolves.

  * Last Man Standing victory condition - After defeating your enemy, team
    members turn on each other until one player wins.

  * Farms automatically replant - Queue Farms so they automatically replant
    after all the food has been gathered from them.

  * Ship formations - Ships move in formation just like land units.

  * Ram Garrisoning - Units can garrison inside Battering, Capped, and Siege
    Rams for protection and to increase the ram's speed and attack.

  * Smart Villagers - Villagers work smarter, build walls more intelligently,
    and automatically gather resources after constructing a drop-off building.

  * Smart Siege Weapons - Mangonels, Onagers, and Siege Onagers don't
    automatically attack if they would harm friendly units.

  * Improved Trading and Tributes - Buy, Sell, and Tribute lots of 500, or
    tribute everything in your stockpile.

  * Improved Chatting - See messages in each player's color.

  * Improved Diplomacy UI - See other player's stances toward you.

  * Friend or foe colors - Change player colors to see enemies in one color,
    allies in another.

  * Command Allied Computer Players - Use chat commands to order allied computer
    players to attack, tribute resources, and build an economy, military, or
    a Wonder.

  * Return to previous view - Press the BACKSPACE key to return to the previous
    location on the map.  For example, if the screen is centered on your army
    and you return back to your Town Center to tend your economy, press the
    BACKSPACE key to return to your army.  Press the key multiple times to
    display the last 10 locations.

  * Random teams option - Players who select a question mark (?) as their "Team"
    setting before starting a game are randomly placed on the teams of players
    who have chosen team numbers.  If all players select random teams, two
    teams are created.

  * Improved Game Recording - Record chat text and insert chapter markers so you
    can easily play back important battles.

  * Full-size Map Screenshots - Choose the reduction ratio and create a
    screenshot of the entire game world.

  * Improved map editor - New scenario triggers, including the ability to change
    unit names and attributes.

  * Customizable random maps - Create your own random map scripts that tell
    the computer what terrain, elevation, and resources to place when creating
    random maps.  To learn how to do this, see the Random Map Script Guide
    (RMSG.doc) in the Docs folder on The Conquerers Expansion CD.

  * There are many, many other changes.  Attributes and other various little
    statistics about a lot of units and buildings have changed.

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